charset,Shift_JIS descript { version,1 } surface0 { collision0,80,55,160,95,Head collision1,95,100,145,150,Face collision2,100,205,140,240,Bust animation0.interval,sometimes animation0.pattern0,overlay,0100,50,80,95 animation0.pattern1,overlay,0101,50,80,95 animation0.pattern2,overlay,0100,50,80,95 animation0.pattern3,overlay,-1,50,0,0 } surface1 { collision0,90,85,155,120,Head } surface2 { collision0,85,60,145,100,Head collision1,90,100,140,145,Face } surface3 { collision0,90,65,155,100,Head collision1,95,105,145,150,Face } surface4 { collision0,90,65,155,100,Head collision1,95,105,145,150,Face element0,overlay,surface0003.png,0,0 element1,overlay,element0004.png,50,45 animation1000.interval,runonce animation1000.pattern0,overlay,3000,50,143,5 animation1000.pattern1,overlay,3000,50,143,8 animation1000.pattern2,overlay,3000,50,143,11 animation1000.pattern3,overlay,3000,50,143,14 animation1000.pattern4,overlay,3000,50,143,17 animation1000.pattern5,overlay,3000,50,143,20 animation1000.pattern6,overlay,3000,50,143,23 animation1000.pattern7,overlay,3000,50,143,26 } surface5 { collision0,80,55,160,95,Head collision1,95,100,145,150,Face collision2,100,205,140,240,Bust element0,overlay,surface0000.png,0,0 element1,overlay,element0005.png,55,50 animation0.interval,sometimes animation0.pattern0,overlay,0100,50,80,95 animation0.pattern1,overlay,0101,50,80,95 animation0.pattern2,overlay,0100,50,80,95 animation0.pattern3,overlay,-1,50 } surface6 { collision0,80,55,160,95,Head collision1,95,100,145,150,Face collision2,100,205,140,240,Bust element0,overlay,surface0000.png,0,0 element1,overlay,surface0101.png,80,95 } surface7 { collision0,90,65,155,100,Head collision1,95,105,145,150,Face element0,overlay,surface0003.png,0,0 element1,overlay,element0007.png,50,45 } surface8 { collision0,80,55,160,95,Head collision1,95,100,145,150,Face collision2,100,205,140,240,Bust element0,overlay,surface0000.png,0,0 element1,overlay,element0008.png,55,50 } surface10 { } surface11 { element0,overlay,surface0010.png,0,0 element1,overlay,element0011.png,0,0 } //‹¤’Ê’è‹` surface0,6,8, { animation100.interval,bind animation100.pattern0,overlay,4000,0,0,0 animation101.interval,bind animation101.pattern0,overlay,4010,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5010,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5110,0,140,270 } surface1 { animation100.interval,bind animation100.pattern0,overlay,4000,0,0,28 animation101.interval,bind animation101.pattern0,overlay,4011,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5011,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5111,0,140,270 } surface2 { animation100.interval,bind animation100.pattern0,overlay,4000,0,0,-30 animation101.interval,bind animation101.pattern0,overlay,4012,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5012,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5112,0,140,270 } surface3 { animation100.interval,bind animation100.pattern0,overlay,4000,0,-2,7 animation101.interval,bind animation101.pattern0,overlay,4013,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5013,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5113,0,140,270 } //base 003 surface4 { animation100.interval,bind animation100.pattern0,overlay,4000,0,-2,7 animation101.interval,bind animation101.pattern0,overlay,4013,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5013,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5113,0,140,270 } //base 000 surface5 { animation100.interval,bind animation100.pattern0,overlay,4000,0,0,0 animation101.interval,bind animation101.pattern0,overlay,4010,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5010,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5110,0,140,270 } //base 003 surface7 { animation100.interval,bind animation100.pattern0,overlay,4000,0,-2,7 animation101.interval,bind animation101.pattern0,overlay,4013,0,0,0 animation200.interval,bind animation200.pattern0,overlay,5013,0,90,300 animation201.interval,bind animation201.pattern0,overlay,5114,0,140,270 }