descript { version,1 } //表情を作ります。 //番号が若い順から合成されます。 /////////////////////////////////////////////// //一括。口パク //髪の毛一括指定 //表情を増やす場合は、0-8の部分を適宜書き換えないと //ハゲるぞ surface0-9,20-24 { element0,base,base.png,0,0 animation2.interval,runonce animation2.pattern0,overlay,910,0,0,0 collision0,61,21,133,45,Head collision1,56,165,122,201,Bust collision2,85,85,112,95,Cheek } surface0-4,6-7,9,21,23-24 { animation10.interval,talk,3 animation10.pattern0,overlay,901,120,0,0 animation10.pattern1,overlay,-1,100,0,0 animation10.pattern2,overlay,900,120,0,0 animation10.pattern3,overlay,-1,50,0,0 } //笑顔(mouth_5)の時はちょっぴり口パクのアレの位置を調整 surface5,8,20,22 { animation10.interval,talk,3 animation10.pattern0,overlay,901,120,-2,-2 animation10.pattern1,overlay,-1,100,0,0 animation10.pattern2,overlay,900,120,-2,-2 animation10.pattern3,overlay,-1,100,0,0 } surface10-11 { animation0.interval,always animation0.pattern0,move,0,100,0,-1 animation0.pattern1,move,0,100,0,-2 animation0.pattern2,move,0,100,0,-3 animation0.pattern3,move,0,200,0,-2 animation0.pattern4,move,0,100,0,-1 animation0.pattern5,move,0,100,0,0 animation0.pattern6,move,0,100,0,1 animation0.pattern7,move,0,100,0,2 animation0.pattern8,move,0,100,0,3 animation0.pattern9,move,0,200,0,2 animation0.pattern10,move,0,100,0,1 animation0.pattern11,move,0,100,0,0 } /////////////////////////////////////////////// //まばたき surface0,1,4,7-8,20 { animation0.interval,sometimes animation0.pattern0,overlay,980,65,0,0 animation0.pattern1,overlay,981,65,0,0 animation0.pattern2,overlay,-1,15,0,0 } /////////////////////////////////////////////// //よそ見用まばたき //本来ならもう少し簡略化出来るが、ちょっとややこしいのでこちらで。 surface23,24 { animation0.interval,sometimes animation0.pattern0,overlay,980,35,0,0 animation0.pattern1,overlay,982,35,0,0 animation0.pattern2,overlay,-1,35,0,0 } /////////////////////////////////////////////// ///表情指定 //¥0側 surface0 { element1,overlay,eye_normal.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_0.png,0,0 } surface1 { element1,overlay,eye_normal.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_3.png,0,0 element4,overlay,face_1.png,0,0 } surface2 { element1,overlay,eye_normal.png,0,0 element2,overlay,mouth_2.png,0,0 element3,overlay,brow_0.png,0,0 } surface3 { element1,overlay,eye_normal.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_4.png,0,0 } surface4 { element1,overlay,eye_normal.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_4.png,0,0 } surface5 { element1,overlay,eye_smile.png,0,0 element2,overlay,mouth_5.png,0,0 element3,overlay,brow_0.png,0,0 } surface6 { element1,overlay,eye_close.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_0.png,0,0 } surface7 { element1,overlay,eye_half.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_7.png,0,0 } surface8 { element1,overlay,eye_half.png,0,0 element2,overlay,mouth_5.png,0,0 element3,overlay,brow_0.png,0,0 } surface9 { element1,overlay,eye_half.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_7.png,0,0 element4,overlay,face_1.png,0,0 } surface20 { element1,overlay,eye_normal.png,0,0 element2,overlay,mouth_5.png,0,0 element3,overlay,brow_0.png,0,0 } surface21 { element1,overlay,eye_close.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_3.png,0,0 element4,overlay,face_1.png,0,0 } surface22 { element1,overlay,eye_smile.png,0,0 element2,overlay,mouth_5.png,0,0 element3,overlay,brow_4.png,0,0 element4,overlay,face_1.png,0,0 } surface23 { element1,overlay,eye_yosomi.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_0.png,0,0 } surface24 { element1,overlay,eye_yosomi.png,0,0 element2,overlay,mouth_0.png,0,0 element3,overlay,brow_4.png,0,0 } //¥1側(念のため) surface10 { } surface11 { } /////////////////////////////////////////////// //パーツをここでサーフェスのそれに書き換え。 //こうしないとアニメーション等に使えないので。 surface981 { element0,overlay,eye_half.png,0,0 } surface980 { element0,overlay,eye_close.png,0,0 } surface982 { element0,overlay,eye_yosomi_half.png,0,0 } surface910 { element0,overlay,hair.png,0,0 }