charset,Shift_JIS surface0 { } surface1 { element0,overlay,surface000.png,0,0 element1,overlay,surface001.png,0,0 } surface2 { element0,overlay,surface000.png,0,0 element1,overlay,surface002.png,0,0 } surface3 { element0,overlay,surface000.png,0,0 element1,overlay,surface003.png,0,0 } surface4 { element0,overlay,surface000.png,0,0 element1,overlay,surface004.png,0,0 } surface5 { element0,overlay,surface000.png,0,0 element1,overlay,surface005.png,0,0 } surface6 { element0,overlay,surface000.png,0,0 element1,overlay,surface006.png,0,0 } surface7 { element0,overlay,surface000.png,0,0 element1,overlay,surface007.png,0,0 } surface8 { element0,overlay,surface000.png,0,0 element1,overlay,surface008.png,0,0 } surface9 { element0,overlay,surface000.png,0,0 element1,overlay,surface009.png,0,0 } surface0-9 { collision0,102,22,194,60,Head collision1,109,63,176,120,Face collision2,127,165,174,199,Bust collision3,67,263,214,370,Skirt collision4,200,137,260,284,Shell } surface10-11 { collision0,1,104,35,123,Tail collision1,164,15,239,97,Face } surface12 { collision0,37,11,198,116,Shell }