surface0 { collision0,0,0,31,31,unyu1 } surface1 { collision0,0,0,31,31,unyu1 } surface10 { collision0,0,0,31,31,unyu2 } surface11 { collision0,0,0,31,31,unyu2 } surface20 { collision0,0,0,31,31,unyu3 } surface21 { collision0,0,0,31,31,unyu3 } surface30 { collision0,0,0,31,31,unyu4 } surface31 { collision0,0,0,31,31,unyu4 } surface40 { collision0,0,0,31,31,unyu5 } surface41 { collision0,0,0,31,31,unyu5 }