charset,Shift_JIS descript { version,1 } surface0 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face animation0.interval,never animation0.pattern0,overlay,100,50,50,65 animation0.pattern1,overlay,101,50,50,65 animation0.pattern2,overlay,100,50,50,65 animation0.pattern3,overlay,-1 animation1.interval,sometimes animation1.pattern0,alternativestart,(0,1) } surface1 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface2 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface3 { collision0,46,17,119,49,head collision2,58,63,100,94,face } surface4 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface5 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface6 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface7 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface8 { collision0,46,17,119,49,head collision1,52,116,96,147,bust collision2,58,63,100,94,face } surface9 { collision0,46,17,119,49,head collision2,58,63,100,94,face } surface10 { 0interval,sometimes 0pattern0,201,5,overlay,69,51 0pattern1,202,5,overlay,69,51 0pattern2,201,5,overlay,69,51 0pattern3,-1,5,overlay,69,51 collision0,45,11,156,59,Head collision1,71,63,122,98,Face collision2,82,112,111,141,Bust } surface11 { collision0,46,10,156,66,Head collision1,70,68,122,107,Face collision2,79,118,109,149,Bust } surface12 { collision0,28,16,163,69,Head collision1,71,70,125,102,Face } surface13 { collision0,44,14,157,62,Head collision1,74,66,122,99,Face collision2,79,112,114,144,Bust } surface14 { collision0,35,44,143,99,Head collision1,62,102,110,125,Face collision2,73,138,114,166,Bust } surface15 { collision0,46,12,169,63,Head collision1,71,66,127,99,Face collision2,81,115,115,142,Bust } surface16 { collision0,36,11,158,71,Head collision1,73,75,128,102,Face collision2,80,116,110,134,Bust } surface17 { collision0,36,16,158,70,Head collision1,72,75,121,104,Face } surface18 { collision0,49,13,152,62,Head collision1,77,65,123,101,Face collision2,82,112,110,142,Bust } surface19 { collision0,43,22,158,69,Head collision1,75,71,128,105,Face }