descript { maxwidth,200 version,1 } surface0 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch collision4,148,250,168,266,mail element0,overlay,surface400.png,0,0 element1,overlay,surface0.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,100,40,55,80 animation0.pattern1,overlay,101,40,55,80 animation0.pattern2,overlay,-1,40,0,0 animation1.interval,talk,3 animation1.pattern0,overlay,300,80,90,120 animation1.pattern1,overlay,-1,80 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface1 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface1.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,102,80,55,80 animation0.pattern1,overlay,-1,80,0,0 animation1.interval,talk,5 animation1.pattern0,overlay,300,80,90,120 animation1.pattern1,overlay,-1,80 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface2 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface2.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface3 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface3.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface4 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface4.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface5 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface5.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface6 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface6.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface7 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface7.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface8 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element1,overlay,surface400.png,0,0 element0,overlay,surface2.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,204,1,150,122 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface9 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface5.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,200,1,15,120 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface20 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface410.png,0,0 element1,overlay,surface20.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,100,40,55,80 animation0.pattern1,overlay,101,40,55,80 animation0.pattern2,overlay,-1,40,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface21 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface1.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,102,80,55,80 animation0.pattern1,overlay,-1,80,0,0 animation10.interval,runonce animation10.pattern0,overlay,200,1,15,120 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface22 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface2.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,201,1,150,122 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface23 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface3.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,202,1,150,95 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface24 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface4.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,203,1,8,120 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface25 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface5.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,204,1,130,140 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface26 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface6.png,0,0 animation10.interval,runonce animation10.pattern0,overlay,205,1,150,95 animation10.pattern1,overlay,-1,1000,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface27 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface7.png,0,0 animation10.interval,always animation10.pattern0,overlay,206,500,110,55 animation10.pattern1,overlay,-1,500,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface30 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface410.png,0,0 element1,overlay,surface20.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,100,40,55,80 animation0.pattern1,overlay,101,40,55,80 animation0.pattern2,overlay,-1,40,0,0 animation1.interval,talk,3 animation1.pattern0,overlay,300,80,90,120 animation1.pattern1,overlay,-1,80 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface35 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface0.png,0,0 animation0.interval,runonce animation0.pattern0,overlay,350,30,10,115 animation0.pattern1,overlay,351,30,10,115 animation0.pattern2,overlay,352,30,10,115 animation0.pattern3,overlay,353,30,10,115 animation0.pattern4,overlay,354,30,10,115 animation0.pattern5,overlay,355,30,10,115 animation0.pattern6,overlay,350,30,10,115 animation0.pattern7,overlay,351,30,10,115 animation0.pattern8,overlay,352,30,10,115 animation0.pattern9,overlay,353,30,10,115 animation0.pattern10,overlay,354,30,10,115 animation0.pattern11,overlay,355,30,10,115 animation0.pattern12,overlay,350,30,10,115 animation0.pattern13,overlay,351,30,10,115 animation0.pattern14,overlay,352,30,10,115 animation0.pattern15,overlay,353,30,10,115 animation0.pattern16,overlay,360,50,30,170 animation0.pattern17,overlay,361,50,50,200 animation0.pattern18,overlay,20,100,0,0 animation1.interval,sometimes animation1.pattern0,overlay,100,40,55,80 animation1.pattern1,overlay,101,40,55,80 animation1.pattern2,overlay,-1,40,0,0 animation2.interval,talk,3 animation2.pattern0,overlay,300,80,90,120 animation2.pattern1,overlay,-1,80 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } Surface40 { element0,overlay,surface400.png,0,0 element1,overlay,surface40.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,104,40,55,80 animation0.pattern1,overlay,103,40,55,80 animation0.pattern2,overlay,-1,40,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface51 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch collision4,148,250,168,266,mail element0,overlay,surface400.png,0,0 element1,overlay,surface51.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface52 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch collision4,148,250,168,266,mail element0,overlay,surface400.png,0,0 element1,overlay,surface52.png,0,0 animation0.interval,sometimes animation0.pattern0,overlay,101,50,55,80 animation0.pattern1,overlay,-1,50,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface54 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch collision4,148,250,168,266,mail element0,overlay,surface400.png,0,0 element1,overlay,surface54.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 } surface57 { collision0,55,40,135,70,Head collision1,60,85,130,130,Face collision2,60,177,130,220,Bust collision3,20,254,40,274,switch element0,overlay,surface400.png,0,0 element1,overlay,surface57.png,0,0 animation100.interval,bind animation100.pattern0,bind,500,0,0,0 animation101.interval,bind animation101.pattern0,bind,510,0,0,0 animation102.interval,bind animation102.pattern0,bind,520,0,0,0 animation103.interval,bind animation103.pattern0,bind,530,0,0,0 animation104.interval,bind animation104.pattern0,bind,540,0,0,0 animation105.interval,bind animation105.pattern0,bind,550,0,0,0 }