charset,Shift_JIS descript { version,0 } surface00 { 0interval,sometimes 0pattern0,98,0,overlay,50,120 0pattern1,99,5,overlay,50,120 0pattern2,98,6,overlay,50,120 0pattern3,-1,2,overlay,50,120 collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface01 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face } surface02 { collision0,77,93,170,127,Head collision1,87,129,147,172,Face collision2,84,203,144,246,Bust } surface03 { collision0,45,95,138,129,Head collision1,62,131,122,174,Face collision2,70,195,130,238,Bust } surface04 { collision0,59,90,152,124,Head collision1,74,126,134,169,Face collision2,70,195,130,238,Bust } surface05 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface06 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface07 { collision0,59,92,152,126,Head collision1,74,133,134,176,Face collision2,72,202,132,245,Bust } surface08 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface09 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface10 { } surface11 { } surface12 { } surface13 { } surface14 { } surface20 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface21 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface22 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface23 { collision0,45,95,138,129,Head collision1,62,131,122,174,Face collision2,70,195,130,238,Bust } surface24 { collision0,45,89,130,125,Head collision1,60,128,120,171,Face collision2,70,195,130,238,Bust } surface25 { collision0,75,90,155,122,Head collision1,79,126,137,176,Face } surface26 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface27 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface28 { collision0,52,90,145,124,Head collision1,67,126,127,169,Face collision2,70,195,130,238,Bust } surface29 { collision0,52,90,125,126,Head collision1,57,128,117,171,Face collision2,70,195,130,238,Bust }