charset,Shift_JIS descript { version,1 } surface0 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1010,70,80,79 animation0.pattern1,overlay,1011,70,80,79 animation0.pattern2,overlay,-1,70 animation1.interval,random,20 animation1.pattern0,replace,1100,80,105,-26 animation1.pattern1,replace,1110,40,105,-26 animation1.pattern2,replace,1120,30,105,-26 animation1.pattern3,replace,1130,80,105,-26 animation1.pattern4,replace,1140,100,105,-26 animation1.pattern5,overlay,-1, } surface1 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1012,80,80,79 animation0.pattern1,overlay,1013,80,80,79 animation0.pattern2,overlay,-1,80 } surface2 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1014,30,80,79 animation0.pattern1,overlay,1015,30,80,79 animation0.pattern2,overlay,-1,30 } surface3 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1016,80,80,79 animation0.pattern1,overlay,1017,80,80,79 animation0.pattern2,overlay,-1,80 } surface4 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust } surface5 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust } surface6 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust } surface7 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1018,80,80,79 animation0.pattern1,overlay,1019,80,80,79 animation0.pattern2,overlay,-1,80 animation1.interval,always animation1.pattern0,overlay,1200,100,55,45 animation1.pattern1,overlay,1200,100,60,45 animation1.pattern2,overlay,1200,100,60,50 animation1.pattern3,overlay,1200,100,55,50 } surface8 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1020,80,80,79 animation0.pattern1,overlay,1021,80,80,79 animation0.pattern2,overlay,-1,80 } surface9 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust } surface21 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust } surface101 { animation0.interval,runonce animation0.pattern0,base,120,0,0,0 animation0.pattern1,base,107,150,0,0 animation0.pattern2,base,107,500,0,0 } surface102 { animation0.interval,runonce animation0.pattern0,base,102,50,0,0 animation0.pattern1,base,103,50,0,0 animation0.pattern2,base,103,500,0,0 } surface104 { animation0.interval,runonce animation0.pattern0,base,120,0,0,0 animation0.pattern1,base,102,150,0,0 animation0.pattern2,base,103,500,0,0 } surface107 { collision0,65,50,110,75,Head collision1,85,85,120,105,Face animation0.interval,sometimes animation0.pattern0,overlay,1170,80,71,67 animation0.pattern1,overlay,1171,80,71,67 animation0.pattern2,overlay,-1,80 } surface111 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,sometimes animation0.pattern0,overlay,1022,5,80,79 animation0.pattern1,overlay,1023,5,80,79 animation0.pattern2,overlay,-1,80 animation1.interval,sometimes animation1.pattern0,overlay,1022,5,80,79 animation1.pattern1,overlay,1023,5,80,79 animation1.pattern2,overlay,-1,80 animation1.pattern3,overlay,1022,5,80,79 animation1.pattern4,overlay,1023,5,80,79 animation1.pattern5,overlay,-1,80 } surface126 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust } surface127 { animation0.interval,runonce animation0.pattern0,base,120,0,0,0 animation0.pattern1,base,126,150,0,0 animation0.pattern2,base,126,500,0,0 animation0.pattern3,base,128,500,0,0 } surface128 { collision0,80,50,155,80,Head collision1,90,80,140,125,Face collision2,95,145,160,180,Bust animation0.interval,never animation0.pattern0,overlay,1029,100,80,79 animation0.pattern1,overlay,-1,100 animation0.pattern2,overlay,1029,100,80,79 animation0.pattern3,overlay,-1,100 animation0.pattern4,overlay,1029,100,80,79 animation0.pattern5,overlay,-1,100 animation1.interval,never animation1.pattern0,overlay,1029,150,80,79 animation1.pattern1,overlay,-1,150 animation1.pattern2,overlay,1029,150,80,79 animation1.pattern3,overlay,-1,150 animation3.interval,random,0.1 animation3.pattern0,alternativestart,(0,1) } surface10 { } surface11 { } surface12 { } surface13 { } surface30//ぼけー { element0,overlay,surface10.png,0,0 element1,overlay,surface1210.png,0,0 } surface31//ごまかし { element0,overlay,surface13.png,0,0 element1,overlay,surface1210.png,0,0 } surface32//おこるよ { element0,overlay,surface11.png,0,0 element1,overlay,surface1211.png,0,0 } surface33//おちつけ { element0,overlay,surface13.png,0,0 element1,overlay,surface1212.png,0,0 } surface34//おいおい { element0,overlay,surface12.png,0,0 element1,overlay,surface1213.png,0,0 } surface35//てれてれ { element0,overlay,surface13.png,0,0 element1,overlay,surface1214.png,0,0 } surface36//うれしい { element0,overlay,surface10.png,0,0 element1,overlay,surface1215.png,0,0 } surface37//・・・・ { element0,overlay,surface12.png,0,0 element1,overlay,surface1216.png,0,0 } surface38//? { element0,overlay,surface10.png,0,0 element1,overlay,surface1217.png,0,0 } surface39//…? { element0,overlay,surface13.png,0,0 element1,overlay,surface1217.png,0,0 } surface40//うれしい { element0,overlay,surface10.png,0,0 element1,overlay,surface1218.png,0,0 } surface41//てれうれしい { element0,overlay,surface13.png,0,0 element1,overlay,surface1218.png,0,0 } surface42//ありゃりゃ… { element0,overlay,surface12.png,0,0 element1,overlay,surface1219.png,0,0 } surface43//なにしてんのー { element0,overlay,surface13.png,0,0 element1,overlay,surface1219.png,0,0 }