charset,Shift_JIS descript { version,1 } surface0 { collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2002,50,130,79 animation0.pattern1,overlay,2001,50,130,79 animation0.pattern2,overlay,-1,50,130,79 } surface1 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2010.png,127,72 element2,overlay,surface2011.png,130,79 element3,overlay,surface2201.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2012,0,130,79 animation0.pattern1,overlay,-1,100,130,79 } surface2 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2020.png,127,72 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2022,50,130,79 animation0.pattern1,overlay,2021,50,130,79 animation0.pattern2,overlay,-1,50,130,79 animation1.interval,runonce animation1.pattern0,overlay,3101,100,200,40 animation1.pattern1,overlay,-1,100,200,40 animation1.pattern2,overlay,3101,100,200,40 animation1.pattern3,overlay,-1,1000,200,40 } surface3 { element0,overlay,surface0.png,0,0 element1,overlay,surface2030.png,123,73 element2,overlay,surface2201.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2032,50,123,73 animation0.pattern1,overlay,2031,50,123,73 animation0.pattern2,overlay,-1,50,123,73 } surface4 { element0,overlay,surface0.png,0,0 element1,overlay,surface2010.png,127,72 element2,overlay,surface2012.png,130,79 element3,overlay,surface2200.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,runonce animation0.pattern0,overlay,3200,50,115,20 animation0.pattern1,overlay,3200,50,115,30 animation0.pattern2,overlay,3200,50,115,40 animation0.pattern3,overlay,3200,50,115,50 } surface5 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2050.png,127,72 element2,overlay,surface2205.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,always animation0.pattern0,overlay,3500,200,204,22 animation0.pattern1,overlay,3500,200,209,17 animation0.pattern2,overlay,3500,200,204,22 animation0.pattern3,overlay,3500,200,209,17 } surface6 { element0,overlay,surface0.png,0,0 element1,overlay,surface2002.png,130,79 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt } surface7 { element0,overlay,surface0.png,0,0 element1,overlay,surface2070.png,123,73 element2,overlay,surface2200.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2072,50,130,79 animation0.pattern1,overlay,2071,50,130,79 animation0.pattern2,overlay,-1,50,130,79 animation1.interval,always animation1.pattern0,overlay,3400,200,180,35 animation1.pattern1,overlay,3401,200,180,35 animation1.pattern2,overlay,3400,200,180,35 animation1.pattern3,overlay,3401,200,180,35 } surface8 { element0,overlay,surface0.png,0,0 element1,overlay,surface2001.png,130,79 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2002,100,130,79 animation0.pattern1,overlay,-1,100,130,79 } surface9 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2090.png,127,72 element2,overlay,surface2201.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,runonce animation0.pattern0,overlay,3200,50,115,20 animation0.pattern1,overlay,3200,50,115,30 animation0.pattern2,overlay,3200,50,115,40 animation0.pattern3,overlay,3200,50,115,50 } surface10 { animation0.interval,sometimes animation0.pattern0,overlay,16,50,58,114 animation0.pattern1,overlay,-1,100,58,114 animation1.interval,always animation1.pattern0,move,0,150,0,-1 animation1.pattern1,move,0,150,0,-2 animation1.pattern2,move,0,150,0,-3 animation1.pattern3,move,0,150,0,-3 animation1.pattern4,move,0,150,0,-2 animation1.pattern5,move,0,150,0,-1 animation1.pattern6,move,0,150,0,0 animation1.pattern7,move,0,150,0,1 animation1.pattern8,move,0,150,0,2 animation1.pattern9,move,0,150,0,3 animation1.pattern10,move,0,150,0,3 animation1.pattern11,move,0,150,0,2 animation1.pattern12,move,0,150,0,1 animation1.pattern13,move,0,150,0,0 } surface11 { animation0.interval,always animation0.pattern0,move,0,150,0,-1 animation0.pattern1,move,0,150,0,-2 animation0.pattern2,move,0,150,0,-3 animation0.pattern3,move,0,150,0,-3 animation0.pattern4,move,0,150,0,-2 animation0.pattern5,move,0,150,0,-1 animation0.pattern6,move,0,150,0,0 animation0.pattern7,move,0,150,0,1 animation0.pattern8,move,0,150,0,2 animation0.pattern9,move,0,150,0,3 animation0.pattern10,move,0,150,0,3 animation0.pattern11,move,0,150,0,2 animation0.pattern12,move,0,150,0,1 animation0.pattern13,move,0,150,0,0 } surface30 { collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,runonce animation0.pattern0,base,31,50,0,0 animation0.pattern1,base,-1,300,0,0 animation1.interval,runonce animation1.pattern0,overlay,3101,100,200,40 animation1.pattern1,overlay,-1,100,200,40 animation1.pattern2,overlay,3101,100,200,40 animation1.pattern3,overlay,-1,1000,200,40 } surface50 { element0,overlay,surface0.png,0,0 element1,overlay,surface2050.png,127,72 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt } surface111 { element0,overlay,surface0.png,0,0 element1,overlay,surface2010.png,127,72 element2,overlay,surface2200.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,126,271,200,296,Leg collision4,116,233,216,272,Skirt animation0.interval,sometimes animation0.pattern0,overlay,2012,100,130,79 animation0.pattern1,overlay,-1,100,130,79 } surface1100 { animation0.interval,always animation0.pattern0,base,1100,0,0,0 animation0.pattern1,base,1101,70,0,0 animation0.pattern2,base,1102,70,0,0 animation0.pattern3,base,1103,70,0,0 animation0.pattern4,base,1104,70,0,0 animation0.pattern5,base,1105,70,0,0 animation0.pattern6,base,1106,70,0,0 animation0.pattern7,base,1107,70,0,0 animation0.pattern8,base,-1,0,0,0 } surface4000 { collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2002,50,130,79 animation0.pattern1,overlay,2001,50,130,79 animation0.pattern2,overlay,-1,50,130,79 } surface4001 { element0,overlay,surface4100.png,0,0 element1,overlay,surface2010.png,127,72 element2,overlay,surface2011.png,130,79 element3,overlay,surface2201.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2012,0,130,79 animation0.pattern1,overlay,-1,100,130,79 } surface4002 { element0,overlay,surface4100.png,0,0 element1,overlay,surface2020.png,127,72 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2022,50,130,79 animation0.pattern1,overlay,2021,50,130,79 animation0.pattern2,overlay,-1,50,130,79 animation1.interval,runonce animation1.pattern0,overlay,3101,100,200,40 animation1.pattern1,overlay,-1,100,200,40 animation1.pattern2,overlay,3101,100,200,40 animation1.pattern3,overlay,-1,1000,200,40 } surface4003 { element0,overlay,surface4000.png,0,0 element1,overlay,surface2030.png,123,73 element2,overlay,surface2201.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2032,50,123,73 animation0.pattern1,overlay,2031,50,123,73 animation0.pattern2,overlay,-1,50,123,73 } surface4004 { element0,overlay,surface4000.png,0,0 element1,overlay,surface2010.png,127,72 element2,overlay,surface2012.png,130,79 element3,overlay,surface2200.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,runonce animation0.pattern0,overlay,3200,50,115,20 animation0.pattern1,overlay,3200,50,115,30 animation0.pattern2,overlay,3200,50,115,40 animation0.pattern3,overlay,3200,50,115,50 } surface4005 { element0,overlay,surface4100.png,0,0 element1,overlay,surface2050.png,127,72 element2,overlay,surface2205.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,always animation0.pattern0,overlay,3500,200,204,22 animation0.pattern1,overlay,3500,200,209,17 animation0.pattern2,overlay,3500,200,204,22 animation0.pattern3,overlay,3500,200,209,17 } surface4006 { element0,overlay,surface4000.png,0,0 element1,overlay,surface2002.png,130,79 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg } surface4007 { element0,overlay,surface4000.png,0,0 element1,overlay,surface2070.png,123,73 element2,overlay,surface2200.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2072,50,130,79 animation0.pattern1,overlay,2071,50,130,79 animation0.pattern2,overlay,-1,50,130,79 animation1.interval,always animation1.pattern0,overlay,3400,200,180,35 animation1.pattern1,overlay,3401,200,180,35 animation1.pattern2,overlay,3400,200,180,35 animation1.pattern3,overlay,3401,200,180,35 } surface4008 { element0,overlay,surface4000.png,0,0 element1,overlay,surface2001.png,130,79 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2002,100,130,79 animation0.pattern1,overlay,-1,100,130,79 } surface4009 { element0,overlay,surface4100.png,0,0 element1,overlay,surface2090.png,127,72 element2,overlay,surface2201.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,runonce animation0.pattern0,overlay,3200,50,115,20 animation0.pattern1,overlay,3200,50,115,30 animation0.pattern2,overlay,3200,50,115,40 animation0.pattern3,overlay,3200,50,115,50 } surface4110 { element0,overlay,surface4000.png,0,0 element1,overlay,surface2010.png,127,72 element2,overlay,surface2200.png,151,107 collision0,121,34,198,71,Head collision1,135,90,185,122,Face collision2,133,150,193,184,Bust collision3,121,354,195,408,Leg animation0.interval,sometimes animation0.pattern0,overlay,2012,100,130,79 animation0.pattern1,overlay,-1,100,130,79 }