charset,Shift_JIS descript { version,1 } surface0 { animation0.interval,rarely animation0.pattern0,overlay,90,0,0,45 animation0.pattern1,overlay,91,50,0,45 animation0.pattern2,overlay,90,100,0,45 animation0.pattern3,overlay,-1,100,0,45 } surface1 { element0,overlay,surface0.png,0,0 element1,overlay,element1.png,0,45 } surface2 { element0,overlay,surface0.png,0,0 element1,overlay,element2.png,0,45 } surface3 { element0,overlay,surface0.png,0,0 element1,overlay,element3.png,0,45 } surface4 { element0,overlay,surface0.png,0,0 element1,overlay,element4.png,0,45 } surface5 { element0,overlay,surface0.png,0,0 element1,overlay,element5.png,0,45 } surface6 { element0,overlay,surface0.png,0,0 element1,overlay,surface91.png,0,45 } surface7 { element0,overlay,surface0.png,0,0 element1,overlay,element7.png,0,45 } surface8 { element0,overlay,surface0.png,0,0 element1,overlay,element8.png,0,45 } surface9 { element0,overlay,surface0.png,0,0 element1,overlay,element9.png,0,45 } surface10 { element0,overlay,surface10.png,0,0 element1,overlay,element10.png,0,0 animation10.interval,random,5 animation10.pattern0,overlay,5000,0,0,0 animation10.pattern1,overlay,-1,400,0,0 } surface1002 { element0,overlay,surface10.png,0,0 element1,overlay,element1002.png,0,0 animation10.interval,random,2 animation10.pattern0,overlay,5002,0,0,0 animation10.pattern1,overlay,-1,400,0,0 } surface1004 { element0,overlay,surface10.png,0,0 element1,overlay,element1004.png,0,0 animation10.interval,random,7 animation10.pattern0,overlay,5004,0,0,0 animation10.pattern1,overlay,-1,400,0,0 } surface1005 { element0,overlay,surface10.png,0,0 element1,overlay,element1005.png,0,0 animation10.interval,random,3 animation10.pattern0,overlay,5005,0,0,0 animation10.pattern1,overlay,-1,400,0,0 } surface1007 { element0,overlay,surface10.png,0,0 element1,overlay,element1007.png,0,0 animation10.interval,random,4 animation10.pattern0,overlay,5007,0,0,0 animation10.pattern1,overlay,-1,400,0,0 } surface1014 { element0,overlay,surface10.png,0,0 element1,overlay,element1014.png,0,0 animation10.interval,random,4 animation10.pattern0,overlay,5014,0,0,0 animation10.pattern1,overlay,-1,400,0,0 } surface110 { element0,overlay,surface0.png,0,0 element1,overlay,element110.png,0,45 } surface120 { element0,overlay,surface0.png,0,0 element1,overlay,element120.png,0,45 } surface121 { element0,overlay,surface0.png,0,0 element1,overlay,element121.png,0,45 } surface122 { element0,overlay,surface0.png,0,0 element1,overlay,element122.png,0,45 } surface123 { element0,overlay,surface0.png,0,0 element1,overlay,element123.png,0,45 } surface124 { element0,overlay,surface0.png,0,0 element1,overlay,element124.png,0,45 } surface125 { element0,overlay,surface0.png,0,0 element1,overlay,element125.png,0,45 } surface126 { element0,overlay,surface0.png,0,0 element1,overlay,element126.png,0,45 } surface140 { element0,overlay,surface0.png,0,0 element1,overlay,element140.png,0,45 } surface141 { element0,overlay,surface0.png,0,0 element1,overlay,element141.png,0,45 } surface150 { element0,overlay,surface0.png,0,0 element1,overlay,element150.png,0,45 } surface151 { element0,overlay,surface0.png,0,0 element1,overlay,element151.png,0,45 } surface152 { element0,overlay,surface0.png,0,0 element1,overlay,element152.png,0,45 } surface153 { element0,overlay,surface0.png,0,0 element1,overlay,element153.png,0,45 } surface154 { element0,overlay,surface0.png,0,0 element1,overlay,element154.png,0,45 } surface170 { element0,overlay,surface0.png,0,0 element1,overlay,element170.png,0,45 } surface171 { element0,overlay,surface0.png,0,0 element1,overlay,element171.png,0,45 } surface190 { element0,overlay,surface0.png,0,0 element1,overlay,element190.png,0,45 } surface.append0-9,100-199 { collision0,114,77,208,118,Head collision1,133,120,188,171,Face collision2,144,203,168,248,Bust collision3,3,392,311,442,Skirt collision4,24,304,103,393,Skirt collision5,199,306,285,394,Skirt collision6,101,327,200,392,Hand animation300.interval,bind animation300.pattern0,overlay,3000,0,0,0 animation310.interval,bind animation310.pattern0,overlay,3010,0,0,0 animation311.interval,bind animation311.pattern0,overlay,3011,0,0,0 animation312.interval,bind animation312.pattern0,overlay,3012,0,0,0 } surface.append10,1000-1099 { collision0,99,77,112,85,EROTICA_SEVEN collision2,88,103,115,110,Beard collision3,87,168,151,197,Bust collision4,155,184,200,225,Hand collision5,96,195,141,236,Hand animation400.interval,bind animation400.pattern0,overlayfast,4000,0,0,0 }