charset,Shift_JIS descript { version,1 } surface0 { collision0,75,70,140,100,head collision1,75,105,135,165,face collision2,75,210,140,245,bust animation10.interval,sometimes animation10.pattern0,overlay,100,80,69,111 animation10.pattern1,overlay,101,80,69,111 animation10.pattern2,overlay,100,80,69,111 animation10.pattern3,overlay,-1,80,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,200,80,98,149 animation20.pattern1,overlay,-1,80,0,0 } surface1 { collision0,75,70,140,100,head collision1,75,105,135,165,face collision2,75,210,140,245,bust element0,overlay,surface0.png,0,0 element1,overlay,surface1.png,68,112 animation10.interval,sometimes animation10.pattern0,overlay,100,80,69,111 animation10.pattern1,overlay,101,80,69,111 animation10.pattern2,overlay,100,80,69,111 animation10.pattern3,overlay,-1,80,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,200,80,98,149 animation20.pattern1,overlay,-1,80,0,0 } surface2 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface2.png,65,90 animation10.interval,sometimes animation10.pattern0,overlay,102,50,69,109 animation10.pattern1,overlay,103,50,69,102 animation10.pattern2,overlay,102,50,69,109 animation10.pattern3,overlay,-1,50,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,200,80,98,149 animation20.pattern1,overlay,-1,80,0,0 } surface3 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface3.png,60,93 animation10.interval,sometimes animation10.pattern0,overlay,100,80,69,111 animation10.pattern1,overlay,101,80,69,111 animation10.pattern2,overlay,100,80,69,111 animation10.pattern3,overlay,-1,80,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,200,80,98,149 animation20.pattern1,overlay,-1,80,0,0 } surface4 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface4.png,60,93 animation10.interval,talk,2 animation10.pattern0,overlay,200,80,98,149 animation10.pattern1,overlay,-1,80,0,0 } surface5 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface5.png,60,93 animation10.interval,talk,2 animation10.pattern0,overlay,200,80,98,149 animation10.pattern1,overlay,-1,80,0,0 } surface6 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface101.png,69,111 element2,overlay,surface200.png,98,149 animation10.interval,talk,2 animation10.pattern0,overlay,201,80,98,149 animation10.pattern1,overlay,-1,80,0,0 } surface7 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface7.png,60,93 animation10.interval,sometimes animation10.pattern0,overlay,104,80,69,111 animation10.pattern1,overlay,105,80,69,111 animation10.pattern2,overlay,104,80,69,111 animation10.pattern3,overlay,-1,80,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,200,80,98,149 animation20.pattern1,overlay,-1,80,0,0 animation30.interval,always animation30.pattern0,overlay,999,80,125,75 animation30.pattern1,overlay,999,80,127,77 animation30.pattern2,overlay,999,80,127,75 animation30.pattern3,overlay,999,80,125,77 } surface8 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface8.png,60,93 animation10.interval,sometimes animation10.pattern0,overlay,106,80,69,111 animation10.pattern1,overlay,107,80,69,111 animation10.pattern2,overlay,106,80,69,111 animation10.pattern3,overlay,-1,80,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,201,80,98,149 animation20.pattern1,overlay,-1,80,0,0 } surface9 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface9.png,60,93 animation10.interval,sometimes animation10.pattern0,overlay,104,80,69,111 animation10.pattern1,overlay,105,80,69,111 animation10.pattern2,overlay,104,80,69,111 animation10.pattern3,overlay,-1,80,0,0 animation20.interval,talk,2 animation20.pattern0,overlay,200,80,98,149 animation20.pattern1,overlay,-1,80,0,0 } surface20 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface0.png,0,0 element1,overlay,surface20.png,60,93 animation10.interval,talk,2 animation10.pattern0,overlay,200,80,98,149 animation10.pattern1,overlay,-1,80,0,0 } surface10 { } surface11 { } surface12 { }