charset,Shift_JIS descript { version,1 } surface0 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 animation10.interval,sometimes animation10.pattern0,overlay,00100,80,80,115 animation10.pattern1,overlay,00101,80,80,115 animation10.pattern2,overlay,00100,80,80,115 animation10.pattern3,overlay,-1,80,0,0 } surface1 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00001.png,80,100 animation10.interval,sometimes animation10.pattern0,overlay,00102,80,80,115 animation10.pattern1,overlay,00103,80,80,115 animation10.pattern2,overlay,00102,80,80,115 animation10.pattern3,overlay,-1,80,0,0 } surface2 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00002.png,80,100 animation10.interval,sometimes animation10.pattern0,overlay,00100,80,80,115 animation10.pattern1,overlay,00101,80,80,115 animation10.pattern2,overlay,00100,80,80,115 animation10.pattern3,overlay,-1,80,0,0 } surface3 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00003.png,80,100 animation10.interval,sometimes animation10.pattern0,overlay,00101,90,80,115 animation10.pattern1,overlay,-1,90,0,0 } surface4 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00004.png,80,100 } surface5 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00005.png,80,100 } surface6 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00006.png,80,100 } surface7 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00007.png,80,100 animation10.interval,sometimes animation10.pattern0,overlay,00104,80,80,115 animation10.pattern1,overlay,00105,80,80,115 animation10.pattern2,overlay,00104,80,80,115 animation10.pattern3,overlay,-1,80,0,0 animation11.interval,always animation11.pattern0,overlay,00999,80,125,75 animation11.pattern1,overlay,00999,80,127,77 animation11.pattern2,overlay,00999,80,127,75 animation11.pattern3,overlay,00999,80,125,77 } surface8 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00008.png,80,100 animation10.interval,sometimes animation10.pattern0,overlay,00106,80,80,115 animation10.pattern1,overlay,00107,80,80,115 animation10.pattern2,overlay,00106,80,80,115 animation10.pattern3,overlay,-1,80,0,0 } surface9 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00009.png,80,90 animation10.interval,sometimes animation10.pattern0,overlay,00108,80,80,115 animation10.pattern1,overlay,00109,80,80,115 animation10.pattern2,overlay,00108,80,80,115 animation10.pattern3,overlay,-1,80,0,0 } surface20 { collision0,80,70,140,90,head collision1,85,110,140,160,face collision2,85,205,140,235,bust element0,overlay,surface00000.png,0,0 element1,overlay,surface00020.png,80,100 animation10.interval,sometimes animation10.pattern0,overlay,00110,80,80,115 animation10.pattern1,overlay,00111,80,80,115 animation10.pattern2,overlay,00110,80,80,115 animation10.pattern3,overlay,-1,80,0,0 } surface10 { } surface11 { } surface12 { } //着せ替え共通定義 surface0-9,20 { animation1000.interval,bind animation1000.option,background animation1000.pattern0,bind,01000,0,0,0 animation10000.interval,bind animation10000.pattern0,bind,10000,0,0,0 animation10010.interval,bind animation10010.pattern0,bind,10010,0,0,0 animation10020.interval,bind animation10020.pattern0,bind,10020,0,0,0 animation10030.interval,bind animation10030.pattern0,bind,10030,0,0,0 animation15000.interval,bind animation15000.pattern0,bind,15000,0,0,0 animation15010.interval,bind animation15010.pattern0,bind,15010,0,80,125 } //\u2 陽子 surface2000 { collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust animation10.interval,sometimes animation10.pattern0,overlay,2101,80,78,77 animation10.pattern1,overlay,2100,80,78,77 animation10.pattern2,overlay,2101,80,78,77 animation10.pattern3,overlay,-1,80,0,0 } surface2001 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2001.png,73,65 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust animation10.interval,sometimes animation10.pattern0,overlay,2101,80,78,77 animation10.pattern1,overlay,2100,80,78,77 animation10.pattern2,overlay,2101,80,78,77 animation10.pattern3,overlay,-1,80,0,0 } surface2002 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2002.png,73,65 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust animation10.interval,sometimes animation10.pattern0,overlay,2101,50,78,77 animation10.pattern1,overlay,2100,50,78,77 animation10.pattern2,overlay,2101,50,78,77 animation10.pattern3,overlay,-1,50,0,0 } surface2003 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2003.png,73,65 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust animation10.interval,sometimes animation10.pattern0,overlay,2100,80,78,77 animation10.pattern1,overlay,-1,80,0,0 } surface2004 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2004.png,73,65 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust } surface2005 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2005.png,73,65 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust } surface2006 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2100.png,78,77 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust } surface2007 { element0,overlay,surface2000.png,0,0 element1,overlay,surface2007.png,73,65 collision0,80,36,140,75,head collision1,80,80,140,120,face collision2,70,165,150,205,bust animation10.interval,sometimes animation10.pattern0,overlay,2103,80,78,77 animation10.pattern1,overlay,2102,80,78,77 animation10.pattern2,overlay,2103,80,78,77 animation10.pattern3,overlay,-1,80,0,0 } //\u3 可音 surface3000 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust animation10.interval,sometimes animation10.pattern0,overlay,3101,80,82,129 animation10.pattern1,overlay,3100,80,82,129 animation10.pattern2,overlay,3101,80,82,129 animation10.pattern3,overlay,-1,80,0,0 } surface3001 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3001.png,78,113 animation10.interval,sometimes animation10.pattern0,overlay,3101,80,82,129 animation10.pattern1,overlay,3100,80,82,129 animation10.pattern2,overlay,3101,80,82,129 animation10.pattern3,overlay,-1,80,0,0 } surface3002 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3002.png,78,113 } surface3003 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3003.png,78,113 animation10.interval,sometimes animation10.pattern0,overlay,3101,80,82,129 animation10.pattern1,overlay,3100,80,82,129 animation10.pattern2,overlay,3101,80,82,129 animation10.pattern3,overlay,-1,80,0,0 } surface3004 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3004.png,78,113 } surface3005 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3005.png,78,113 } surface3006 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3100,82,129 } surface3007 { collision0,80,80,145,125,head collision1,80,125,145,170,face collision2,80,215,140,245,bust element0,overlay,surface3000.png,0,0 element1,overlay,surface3007.png,78,113 animation10.interval,sometimes animation10.pattern0,overlay,3103,80,82,129 animation10.pattern1,overlay,3102,80,82,129 animation10.pattern2,overlay,3103,80,82,129 animation10.pattern3,overlay,-1,80,0,0 } 可音_法被着せ替え用 surface3000-3007, { animation20000.interval,bind animation20000.pattern0,bind,15000,0,0,0 animation20001.interval,bind animation20001.pattern0,bind,3900,0,0,0 } //\u3 千里 surface4000 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust animation10.interval,sometimes animation10.pattern0,overlay,4101,80,85,146 animation10.pattern1,overlay,4100,80,85,146 animation10.pattern2,overlay,4101,80,85,146 animation10.pattern3,overlay,-1,80,0,0 } surface4001 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4001.png,83,129 animation10.interval,sometimes animation10.pattern0,overlay,4101,80,85,146 animation10.pattern1,overlay,4100,80,85,146 animation10.pattern2,overlay,4101,80,85,146 animation10.pattern3,overlay,-1,80,0,0 } surface4002 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4002.png,83,129 } surface4003 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4003.png,83,129 animation10.interval,sometimes animation10.pattern0,overlay,4101,80,85,146 animation10.pattern1,overlay,4100,80,85,146 animation10.pattern2,overlay,4101,80,85,146 animation10.pattern3,overlay,-1,80,0,0 } surface4004 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4004.png,83,129 } surface4005 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4005.png,83,129 } surface4006 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4100.png,85,146 } surface4007 { collision0,85,105,150,145,head collision1,84,145,145,190,face collision2,90,230,145,255,bust element0,overlay,surface4000.png,0,0 element1,overlay,surface4007.png,83,129 animation10.interval,sometimes animation10.pattern0,overlay,4103,80,85,146 animation10.pattern1,overlay,4102,80,85,146 animation10.pattern2,overlay,4103,80,85,146 animation10.pattern3,overlay,-1,80,0,0 }